Mitchell will also recommend that you talk to Sunny Smiles in the saloon, which will trigger the questīack in the Saddle. The latter gift will finally allow you to use the game's interface (by pressing on the PC). Vault 21 Jumpsuit, weapons to match your tagged weapon skills (if any), and a PipBoy 3000. Note: If you need some ideas for how to build your character, then you might want to check out ourĪfter completing the introductory activities, when you meet with Mitchell at the front door to his house, he'll give you four Mitchell will run you through the character creation process, and you'll also get a short introduction on how to move around and interact with objects. Then when the game opens up, it'll be two days later, and you'll find yourself in Doc Mitchell's house in
During the opening cinematic sequence, you'll learn that you're a courier, and that in your last job you were robbed and shot by a man in a checkered suit.