With that said, let's get into the new stuff.
That is absolute dedication and I applaud the devs for it to no end. Almost all the issues I had with V0.1 - and trust me, there were lots, have been entirely fixed with v0.2. This has got to be one of the quickest and best comebacks I've seen from a fangame. (My original review and 2 star rating of version 0.1 has been deleted.) (again, more of a personal problem but it'd be cool if the pixellation could be turned off kinda like how A Short Hike does it) and how the 2D sections look kinda janky considering you're not locked to the same axis as the enemies. Only problems I have are there being no proper 16:10 support, plus the textures being kinda iffy in some places, (this is more of a personal problem since this is going for a DS-like aesthetic and that fits it perfectly which I'd say justifies this problem) the fact that the general 'bitcrushed' (can this term be used outside of a purely audio based context?) graphics don't really go well with the Unleashed-like cinematics.
The controls work really well, and so does the level design for the most part (the part where the short hop is introduced in Apotos is kinda dumb since it's almost impossible to react to but oh well, that's Sonic Unleashed for ya), there's polish up the wazoo and it's generally really good. Definitely one of the highlights of this year's SAGE expo.