Half the time, it has no effect on the outcome of the game beyond giving battle points to whoever killed you. I can't speak for heroes vs villains because I haven't played it much.ģ.) Don't get too stressed out about getting killed. Part of it is probably a result of the competitive players preferring the latter modes, but it also helps that there aren't heroes or vehicles to unlock, since those tend to give an advantage to players who are already better than you. The nice thing about the loot box system, is that if you decide to switch classes later, you'll have some cards for each class, so you're not stuck with just one.Ģ.) I've noticed that strike and blast seem to be less competitive than galactic assault and starfighter assault. Combat shield, especially when upgraded, gives you even more survivability. The extra health gives you a chance to take cover or shoot back before you get murdered.
Some things I've noticed that might be useful for new players:ġ.) Heavy is the most forgiving class for noobs.